THE PLAYBOOK · WHWYBK
How to play Ludo
A round of Ludo at WHWYBK begins with understanding the objective. Bring all four tokens home before the other players. The learning focus here is example-led learning, supported by the rule notes below.
Play with two or four people on the same device. Follow the house rules shown on the board; internet matchmaking is not available.
Example-led learning
Read the worked example, identify its key decision, then look for a comparable decision while you play.
Your goal
Bring all four tokens home before the other players.
Step by step
- Roll six to leave the yard.
- Move an eligible token by the die value; home requires an exact roll.
- Capture opponents on non-safe squares.
- Six, capture and finishing a token grant another roll; a third consecutive six forfeits that roll.
Controls
Click or tap a piece and destination; use the turn indicator and legal-move feedback.
A useful example
A token two steps from home cannot use a three.
Watch out for this
Safe squares cannot capture; blockades are not part of this edition.
Common questions
What completes a round?
Bring all four tokens home before the other players.
Which controls should I use?
Click or tap a piece and destination; use the turn indicator and legal-move feedback.
What can I play here?
Play with two or four people on the same device. Follow the house rules shown on the board; internet matchmaking is not available.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes.